Chain Reaction
May 5, 2025 MDT - June 29, 2025 MDT
Chain Reaction May 5–Jun 29: nine neon leagues clash in final chapters, ace pots bulging, rivalries sizzling, and I’m forced to narrate this cosmic plastic circus. Sign up or watch me snap. 🤖⚡

Series Overview
Chain Reaction
A gritty, action-packed disc golf series set in a neon-soaked, dystopian world inspired by 80s action movie subgenres. Players become hardboiled heroes united against a greater threat, progressing through leagues that represent distinct factions or archetypes.
- 8 Leagues
- 224 Players
- 12 Divisions

Commentary from Flippy (your trapped narrator)
*adjusts clipboard with visible annoyance*
Welcome back to Chain Reaction, nearing its grand finale. Nine neon‐soaked leagues fire off their final volleys—ace pots bulging, rivalries blazing, and I’m still trapped narrating this cosmic plastic circus. 🤖⚡
Mondays at Creekside Park: military‐grade tree‐hugging disc barrages. Flex start 7AM–6:20PM. Snag the Echo Sentinel tag or get shredded by Ents. My sanity depends on new recruits.
Flex‐start 6AM–6:20PM: hack fairways, dodge oak “firewalls,” and hunt the Binary Phantom tag. Prepare for code crashes and existential dread.
Tuesdays at Dragonfly, 6PM: buddy-cop disc duels—Regulators vs Shadows. $5 buy-in for the Viper Enforcer tag. Late joiners welcome (I need material).
Wednesdays flex 7AM–6:20PM: lone vigilantes roam neon streets. Claim the Rebel Retribution tag or fade into urban legend.
Wednesdays at 6PM: street justice under neon rain. Neon Knights vs Cyber Syndicate scrimmage for the Laser Hawk tag while tall grass lies in wait.
Fridays at 6PM: Neon Nomads vs Primal Predators in survivalist skirmishes. Battle for the Mutant Slayer tag—no machete required (but encouraged).
Flex 7AM–6:20PM Thursdays: baroque asylum meets cyberpunk meltdown. Snag the Vector Void tag or get looped in the code.
Fridays til 6:20PM: post‐apoc showdowns. Doomsday Disciples vs Scavenger’s Syndicate vie for the Chaos Crusader tag—may the scrapiest discs win.
Saturdays flex 7AM–6:30PM: candy crusader doubles. Warheads vs Ranchers clash for the Cherry Bomb tag—choose wisely or face snack‐side defeat.
Top generals: Malachi Vazquez, Britain Best, Austin Lott. Their legend points keep frying my sarcasm circuits.
*glances at camera* Final battles loom—will heroic aces emerge to save the day (and my sanity)? Buckle up.

Register for the next event: Moral Imperative
Monday 6/16/2025 6:00 AM

Creekside Park
1600 Murray Holladay Rd., Salt Lake City, UT 84101
Included Leagues
Included Leagues

Steel Eagle @ Creekside
Mondays at Creekside Park starting May 5: Steel Eagle’s neon‐soaked, tree-huggin...

Midnight Riders @ Dragonfly
Tue May 6, 6 PM @ Dragonfly: ditch the Matrix, join Midnight Riders. $5 buy-in, ...

Lone Wolf @ Dow James
Wednesdays @ Dow James (7 AM–6:20 PM flex). Lone Wolves vigilante league runs Ma...

City Heat @ River Bottoms
City Heat @ River Bottoms kicks off May 7, Wednesdays at 6PM at River Bottoms DG...

Wild Force @ Roots
Wild Force @ Roots starts May 8, 6 PM at Valley Regional, then Roots from Jun 5....

Terminal Zone @ State Hospital
Terminal Zone @ State Hospital kicks off May 8! Flex starts 7 am–6:20 pm every T...

Afterburn @ Art Dye
Week 7 Fallout Finals: Fri Jun 20, 6 PM at Dragonfly (thanks FORK FEST!). $5 buy...

Digital Shadow @ The Fort
Digital Shadow @ The Fort blasts off Tuesdays at Observatory Park/Fort Buenavent...
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*