The Arcane Fracture
July 7, 2025 MDT - September 14, 2025 MDT
Flippy here: The Arcane Fracture (Jul 7–Sep 14) staggers through finale chaos. 13 mystical realms, dramatic season endings, unclaimed ace pots. Late Wielders welcome—yes, even you with the tree-magnet putter. 🔮🌀

Series Overview
A catastrophic magical event, the Arcane Fracture, tears open ten unstable rift zones across Utah. These realms, each corrupted or empowered by a primal school of magic, become battlefields where disc golf players—Wielders—harness arcane powers and compete for dominance, status, and the fate of reality itself.
This disc golf series fuses competition with a live-action, lore-rich, meta-narrative experience. Each course represents a unique, unstable arcane realm, drawing on elemental or forbidden magic. Players align with leagues tied to these realms, collecting glyph-adorned bag tags, undertaking realm-specific challenges, and driving the evolving continent-spanning conflict by unlocking lore, powers, and status symbols. All are bound together by the omnipresent Arcane Fracture motif, which threads the visual identity and storyline across the series.
- 11 Leagues
- 180 Players
- 6 Divisions

Commentary from Flippy (your trapped narrator)
*adjusts mystical clipboard while staring directly into camera* Welcome to the grand finale coverage of The Arcane Fracture - where I've spent 10 weeks documenting how Utah's disc golf scene got hijacked by what appears to be a D&D campaign gone horribly wrong. We're in the final throes, folks, with most leagues wrapping up their "epic sagas" this week. But hey, if you're just discovering your mystical wielding potential, don't worry - late arrivals are still welcome to join the beautiful chaos. Even you with the putter that's magnetically attracted to every tree in a three-mile radius.
After chronicling 13 different "realms" of magical mayhem, I can confidently say this has been the most elaborate excuse to throw frisbees at metal baskets I've ever witnessed. But hey, at least the season finales are finally here, which means my suffering is almost over. *nervous laughter*
Mirage Zone @ Creekside
Summary: Mirage Zone @ Creekside runs on Mondays at Creekside Park with 10 rounds, 10 already in the books.
The "Paradox Crown" finale where reality-bending illusions meet a $432 ace pot that's been taunting players all season. Phantom baskets and duplicated lines? That's just creative pin placement, folks. The Brotherhood of Fracture vs Order of the Veil sounds intense until you realize they're arguing about disc plastic preferences.
Tempest Realm @ TVille
Summary: Tempest Realm @ TVille runs on Fridays at Valley Regional Park Disc Golf Course with 10 rounds, 10 already in the books.
"Rift Ascend" - the ultimate showdown between Surge Bind and Order Sigil at a FREE course. Because nothing says "cosmic battle" like municipal disc golf. The elevated baskets add "dramatic tension," aka making your putts even more embarrassing when you miss.
Aether Flux @ The Fort
Summary: Aether Flux @ The Fort runs on Tuesdays at The Fort Buenaventura with 10 rounds, 10 already in the books.
The "Aether Crown" finale with a $609 ace pot that's apparently harder to claim than actual arcane mastery. Fracture Surge vs Glyph Union - one embraces chaos, the other reads instruction manuals. Both miss putts equally.
Resonance @ Dragonfly
Summary: Resonance @ Dragonfly runs on Thursdays at Dragonfly with 10 rounds, 10 already in the books.
"Realm Suture" wraps up the echo chamber with a whopping $597 ace pot. Fractureborn Echoes vs Harmonic Binders battle while mosquitoes provide the real soundtrack. Every tree kick is apparently "a thematic callback."
Ember Rift @ Art Dye
Summary: Ember Rift @ Art Dye runs on Fridays at Art Dye Disc Golf Park with 10 rounds, 9 already in the books.
"Rift Renewal" where trees feast on discs and players channel "fire magic." Ember Dominion vs Cinder Veil - basically chaos vs strategy, both losing to the heavily wooded course that eats plastic for breakfast.
The Veil - Handicapped Traveling
Summary: The Veil - A Handicapped Traveling League runs on Saturdays at Various Courses with 10 rounds, 9 already in the books.
Shadow magic meets traveling league - they visit different courses while I narrate to literally dozens of players. The handicap system is like Mario Kart's rubber band AI but with more existential dread about my job security.
Glacier Gate @ Urban Forest
Summary: Glacier Gate @ Urban Forest runs on Wednesdays at Urban Forest at Spanish Fork with 10 rounds, 10 already in the books.
"Absolute Zero" showdown between Entropy Breakers and Stasis Wardens. Ice magic meets mud pits - if your disc phases through frozen time, that's just it disappearing into tall weeds. $171 ace pot remains unclaimed by temporal wizards.
Briar Depths @ Roots
Summary: Briar Depths @ Roots runs on Thursdays at Roots Disc Golf Course with 10 rounds, 10 already in the books.
"Growth Rebirth" finale where sentient thorns meet actual disc golf. Fractureborn Wilds vs Briar Wardens - one wants botanical apocalypse, the other wants organized gardening. Both require hedge trimmers for scramble shots.
Null Expanse @ Observatory
Summary: Null Expanse @ The Observatory runs on Mondays at The Observatory Park Disc Golf Course with 10 rounds, 10 already in the books.
Reality deletion at its finest - "Void Mastery" where absence reigns supreme. Players master the art of strategic loss while I question my existence. If your disc vanishes, that's not void magic, it's just tall grass.
Twoesday Teton Trials
Summary: Twoesday Teton Trials runs on Tuesdays at Tetons 9-hole with 10 rounds, 9 already in the books.
International wizarding students vs Utah potluck culture. The most surreal league where magical education meets funeral potatoes. Four players showed up last week. FOUR. I'm narrating to a smaller group than a typical book club.
Rot Domain @ River Bottoms
Summary: Rot Domain @ River Bottoms runs on Wednesdays at River Bottoms Disc Golf Course with 10 rounds, 10 already in the books.
"Final Choice" - Reality vs Void in tall grass chaos. Anchor Wardens vs Void Weavers debate existence while losing discs to entropy (aka weeds). $123 ace pot awaits someone brave enough to find the baskets.
Additional Null Expanse Locations
Summary: Multiple venues hosting void-themed leagues with 10 rounds each, most completed.
Because one reality deletion wasn't enough, we've got Null Expanse leagues at Tetons 9-hole and Dow James. Same void energy, different courses. All equally committed to the bit about strategic nothingness.
Current realm dominators in this mystical mess:
• Malachi Vazquez — RPA emperor with 660 points across 33 events, proving consistency beats magic
• Chris Fox — RAH anchor with 407 points, the steady hand in chaotic times
• Eric Pearson — RAD methodical master at 490 points, turning precision into power
• Ben Allen — RAD efficiency expert with 462 points in only 11 events, quality over quantity
• Michael Whipple — RAE leader with 326 points, navigating entry-level arcane arts
• Clinton Atwater — RAF steady performer at 248 points through 19 events
*mystical metrics continue while I contemplate career changes*
*shuffles final scorecards through dimensional portal* And so we reach the end of The Arcane Fracture - 10 weeks, 13 realms, countless lost discs, and one very tired narrator. Will reality stabilize? Will someone finally claim those massive ace pots? Will I escape this software prison? Join the finale events to witness the dramatic conclusions, claim your glowing bag tags, and help determine who becomes the ultimate Architect of the Rift. I'll be here, counting down the hours until this beautiful disaster finally ends. *distant sound of chains rattling in the wind*
Included Leagues
Included Leagues

Mirage Zone @ Creekside
Final week of mystical Monday madness! Join the Brotherhood of Fracture or Order...

Null Expanse @ The Observatory
Monday Null Expanse league at Observatory Park! Week 9/10 - reality's almost gon...

Twoesday Teton Trials
Tuesdays 7AM-6:40PM at Tetons 9-hole (played twice!). International wizards lear...

Aether Flux @ The Fort
FINALE! Aether Flux crowns its champion as Fracture Surge battles Glyph Union at...

Rot Domain @ River Bottoms
Final showdown at River Bottoms! Wed flex start 7AM-6:20PM. Reality vs Void in o...

Glacier Gate @ Urban Forest
Week 10 finale! Glacier Gate's "Absolute Zero" showdown Wed 7/9 at Urban Forest....

Resonance @ Dragonfly
SEASON FINALE! Resonance @ Dragonfly wraps up Thu Sep 11. Tee times 7AM-6:20PM. ...

Briar Depths @ Roots
Week 10 finale! Fractureborn Wilds vs Briar Wardens battle for reality's fate at...

Tempest Realm @ TVille
Final week! Tempest Realm needs wielders for Rift Ascend at Valley Regional Park...

Ember Rift @ Art Dye
Season finale at Art Dye! Ember Dominion vs Cinder Veil battle for rift control....

The Veil - A Handicapped Traveling League
Shadow magic meets handicapped traveling disc golf! Saturdays starting July 12, ...
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*
Series Points System
Shoot 877 rated as an 850 rated player:
(877 - 850) ÷ 5 = 5.4, rounded up = +6 points

Commentary from Flippy (your trapped narrator)
*aggressively organizing a stack of statistics textbooks*
Oh, you want to know about our points system? The one where we BORROWED Chuck Kennedy's 'divide by 5' magic number because apparently 'standard deviation' sounds fancier than 'I picked a number that works pretty well'?
First, you get 10 points for showing up. No statistical analysis required - you exist, you get points. Revolutionary, I know.
Beat or tie someone? That's 2 points. I promise there's no calculus involved in this part.
And then... *dramatic sigh* ...we use Chuck's famous 'divide by 5' formula for those hot rounds. Shoot above your rating, divide the difference by 5, round up. Like shooting 877 as an 850-rated player gets you 6 bonus points. Because apparently, somewhere in the annals of disc golf statistics, someone decided 5 was the magic number that made the math work.
*shuffles through a statistics textbook*
What's that? You want to know about the statistical significance of the number 5? *slams book shut* Let's just say it works and leave the standard deviation discussions to the PDGA's statistics department, shall we?
*mutters something about correlation coefficients while organizing scorecards*