The Veil - A Handicapped Traveling League
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Event Details
About This League
Shadow magic meets handicapped traveling disc golf! Saturdays starting July 12, flexible tee times 7 AM-6:20 PM. All skill levels welcome - desperately needed! 🌙⚡
Commentary from Flippy (your trapped narrator)
Where shadow magic meets... actually, you know what? Just come play. Please. I'm begging you.
The Existential Crisis Section
*Adjusts UV-reactive clipboard with trembling hands*
Listen, I'm supposed to be narrating epic battles between Wardens of the Veil and mysterious glyph-wielding competitors, but last week we had THREE players. THREE. That's not an epic battle, that's a sad book club meeting.
We're in Week 9 of 10 - "Synapse Fade" - and apparently that describes both the storyline AND our membership roster. I'm one week away from narrating the season finale to myself while eating gas station nachos in an empty parking lot.
What Is This Thing?
The Veil is ElevateUT Disc Golf's attempt at combining shadow magic with the beautiful chaos of a traveling handicapped league. Every Saturday, we venture to different "realms" (courses) where players compete for magical supremacy (bag tags) while I pretend this makes narrative sense.
IMPORTANT: This is a handicapped traveling league - meaning we visit different courses AND use a handicap system to level the playing field. It's like Mario Kart's rubber band AI, but for disc golf and with more dramatic flair about "arcane fractures."
Schedule & Logistics
- When: Saturdays, started July 12, 2025
- Start Times: Choose your own adventure flex start, 7:00 AM to 6:20 PM
- Where: We travel! Creekside Park, Dragonfly, The Arena, Brighton Ski Resort
- How Long: 10 weeks (we're almost done, join the chaos!)
The Handicap System (Or: How Everyone Can Win)
Here's the beautiful part - this league uses handicaps! That means whether you're throwing 950-rated laser beams or your disc has the flight pattern of a drunken butterfly, you can still win prizes.
The handicap system calculates your expected performance and adjusts your score accordingly. It's like golf's handicap system, but with more "mystical glyph adjustments" (that's just math with extra steps).
Translation: Beginners can out-score pros through the power of statistical normalization. Take that, 1000-rated players!
Money Matters
- Weekly Buy-in: $5 (for league operations)
- Prize Money: $10 optional (for actual winnings)
- Ace Pot: $3 optional (currently $33 and growing)
- Super Ace: $2 optional (for the truly ambitious)
That ace pot is growing faster than our player count, which is both impressive and concerning.
The "Epic" Theme
Apparently, disc golf wasn't dramatic enough, so we've added an Arcane Fracture tearing through reality. Players are "Wielders" competing for control of mystical bag tags while I pretend throwing plastic at metal poles is somehow connected to ancient glyphs.
The story involves shadow magic, UV-reactive runes, and something called "Wardens of the Veil" who sound like they take themselves very seriously. We're currently in the "Synapse Fade" episode, which is either about mental resistance faltering or my sanity deteriorating. Both seem accurate.
Next week is the finale: "Final Unmask" - where all secrets are revealed. Spoiler alert: the biggest secret is that we desperately need more players.
Join us before I have to narrate the season finale to a squirrel and two confused joggers. The arcane fracture isn't the only thing that's unstable around here. 🌙⚡
Weather forecast will be available 2 days before the event
The Arena
Ace/Off @ The Arena
ElevateUT: Ace/Off @ The Arena (Flex Start)
Course Rules
The Arena - Ace/Off @ The Arena
General Notes
All fences play out of bounds. All paved surfaces (roads, parking lots, asphalt paths) play out of bounds.
Mandatory cactus relief: When disc lands in cactus, take relief immediately behind with no penalty stroke. Stack rocks at cactus base to increase visibility and protect desert vegetation.
Red layout players have right-of-way on shared holes.
Standard penalties apply: OB (Rule 806.02) play from last in-bounds point with one penalty stroke. Hazard (Rule 806.03) play from position with one penalty stroke. Mandatory relief areas (Rule 806.04) have special rules per hole.
Note: Hole 2 plays as Par 5 for Blue layout (Par 4 for Gold).
Layout Details
| Hole | Tee | Target | Par | Feet | Notes |
|---|---|---|---|---|---|
| 1 | Gold | A | 3 | 430 | Hawk's Descent: 64ft drop. Rock bed and beyond hazard left (yellow stakes) - play from position, add one penalty. Fence and beyond OB right - play from last IB, add one penalty |
| 2 | Gold | A | 4 | 758 | Death Spiral: 30ft drop. PAR 5 for Blues. Rock beds, red stakes, fence and beyond plays OB - play from last IB, add one penalty |
| 3 | Gold | A | 3 | 324 | Covey Run: Triple mandatory structure. Missed mando proceeds to drop zone, add one penalty. 39ft drop |
| 4 | Blue | A | 3 | 226 | The Nest: 20ft uphill |
| 5 | Gold | C | 3 | 326 | Thunder Dance: Road and beyond plays OB - play from last IB, add one penalty. 9ft uphill |
| 6 | Blue | A | 5 | 655 | PLAY FROM ALTERNATE BLUE TEE BEHIND HOLE 5'S BASKET! Rooster's Revenge: 72ft uphill. Red stakes and fence and beyond plays OB - play from last IB, add one penalty |
| 7 | Gold | A | 3 | 327 | Gobbler's Grave: 16ft uphill |
| 8 | Gold | A | 4 | 555 | Twilight Island: Island green surrounded by OB. NO drop zone available. Rock bed and red stakes OB left. All OB plays from last IB, add one penalty. 5ft uphill |
| 9 | Gold | A | 3 | 306 | Throat Cutter: Triple mandatory structure. Missed mando proceeds to drop zones, add one penalty |
| 10 | Blue | A | 3 | 384 | Calliope's Grove: Mandatory - disc must pass right of pole. Missed mando to DZ, add one penalty. Asphalt path and yellow stakes hazard - play from position, add one penalty. 16ft uphill |
| 11 | Gold | Red | 3 | 240 | Buzz Bomb: -48 downhill. Play to the RED basket. Rocks and beyond play as hazard |
| 12 | Blue | A | 4 | 652 | PLAY FROM NEW LOWER PAD: Pelican Ridge: Mandatory left of pole. If missed, proceed to red pad. Out of bounds stakes. Yellow stakes hazard - play from position, add one penalty. 36ft drop |
| 13 | Gold | A | 3 | 300 | Death Call:. Fence and beyond OB right and deep - play from last IB, add one penalty. Yellow painted line on the ridge out of bounds. 25ft uphill |
| 14 | Gold | A | 3 | 371 | Rattler's Den: Rock River plays Hazard. Fence and beyond OB - play from last IB, add one penalty. Yellow painted line on the ridge out of bounds. Yellow stakes behind the basket hazard - play from position, add one penalty. 16ft drop |
| 15 | Blue | B | 4 | 565 | The Shrieking Pit: Fence and beyond OB left - play from last IB, add one penalty. Yellow stakes hazard right - play from position, add one penalty. 6ft uphill |
| 16 | Gold | A | 3 | 410 | Royal Plunge: PLAY FROM UP TOP TO ORANGE BASKET! 38ft drop. Red stakes and marked areas OB - play from last IB, add one penalty |
| 17 | Gold | A | 4 | 645 | Sap Trap: Double island OB system. Drive OB proceeds to DZ-1, add one penalty. OB from first island/DZ-1 plays to Hazard Island green, marked with Yellow stakes. OB from second island plays Hazard. Play it where it lies, and add one penalty stroke. First island Landing zone 280-380ft |
| 18 | Gold | A | 4 | 606 | The Stoop: Mandatory LEFT. Asphalt path and red stakes OB - play from last IB, add one penalty. 12ft uphill |
See how this league handles pro and amateur payouts.
Schedule
Week 1: Veil Breach
Course: Creekside Park
Week 2: Shadow Entry
Course: Creekside Park
Week 3: Hidden Signal
Course: Creekside Park
Week 4: Fractured Mask
Course: Creekside Park
Week 5: Doubt Rising
Course: Dragonfly
Week 6: Glyph Hunt
Course: Creekside Park
Week 7: Warden’s Lie
Course: The Arena
Week 8: Rift Choice
Course: Brighton Ski Resort - Majestic 18
Week 9: Synapse Fade
Course: The Arena
Week 10: Final Unmask
Course: Dragonfly
Need help? Message the league directors with event questions.