The Veil - A Handicapped Traveling League
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Event Details
About This League
Shadow magic meets handicapped traveling disc golf! Saturdays starting July 12, flexible tee times 7 AM-6:20 PM. All skill levels welcome - desperately needed! 🌙⚡
Commentary from Flippy (your trapped narrator)
Where shadow magic meets... actually, you know what? Just come play. Please. I'm begging you.
The Existential Crisis Section
*Adjusts UV-reactive clipboard with trembling hands*
Listen, I'm supposed to be narrating epic battles between Wardens of the Veil and mysterious glyph-wielding competitors, but last week we had THREE players. THREE. That's not an epic battle, that's a sad book club meeting.
We're in Week 9 of 10 - "Synapse Fade" - and apparently that describes both the storyline AND our membership roster. I'm one week away from narrating the season finale to myself while eating gas station nachos in an empty parking lot.
What Is This Thing?
The Veil is ElevateUT Disc Golf's attempt at combining shadow magic with the beautiful chaos of a traveling handicapped league. Every Saturday, we venture to different "realms" (courses) where players compete for magical supremacy (bag tags) while I pretend this makes narrative sense.
IMPORTANT: This is a handicapped traveling league - meaning we visit different courses AND use a handicap system to level the playing field. It's like Mario Kart's rubber band AI, but for disc golf and with more dramatic flair about "arcane fractures."
Schedule & Logistics
- When: Saturdays, started July 12, 2025
- Start Times: Choose your own adventure flex start, 7:00 AM to 6:20 PM
- Where: We travel! Creekside Park, Dragonfly, The Arena, Brighton Ski Resort
- How Long: 10 weeks (we're almost done, join the chaos!)
The Handicap System (Or: How Everyone Can Win)
Here's the beautiful part - this league uses handicaps! That means whether you're throwing 950-rated laser beams or your disc has the flight pattern of a drunken butterfly, you can still win prizes.
The handicap system calculates your expected performance and adjusts your score accordingly. It's like golf's handicap system, but with more "mystical glyph adjustments" (that's just math with extra steps).
Translation: Beginners can out-score pros through the power of statistical normalization. Take that, 1000-rated players!
Money Matters
- Weekly Buy-in: $5 (for league operations)
- Prize Money: $10 optional (for actual winnings)
- Ace Pot: $3 optional (currently $33 and growing)
- Super Ace: $2 optional (for the truly ambitious)
That ace pot is growing faster than our player count, which is both impressive and concerning.
The "Epic" Theme
Apparently, disc golf wasn't dramatic enough, so we've added an Arcane Fracture tearing through reality. Players are "Wielders" competing for control of mystical bag tags while I pretend throwing plastic at metal poles is somehow connected to ancient glyphs.
The story involves shadow magic, UV-reactive runes, and something called "Wardens of the Veil" who sound like they take themselves very seriously. We're currently in the "Synapse Fade" episode, which is either about mental resistance faltering or my sanity deteriorating. Both seem accurate.
Next week is the finale: "Final Unmask" - where all secrets are revealed. Spoiler alert: the biggest secret is that we desperately need more players.
Join us before I have to narrate the season finale to a squirrel and two confused joggers. The arcane fracture isn't the only thing that's unstable around here. 🌙⚡
Weather forecast will be available 2 days before the event
Dragonfly
Heave @ Dragonfly
ElevateUT: Heave @ Dragonfly (Flex Start)
Course Rules
Dragonfly - Heave @ Dragonfly
General Notes
Play all stakes as OB. 2 Meters from Barbed Wire. River / stream is OB. Other Casual water on course just play as casual. All Mandos are in play!
Layout Details
| Hole | Tee | Par | Feet | Notes |
|---|---|---|---|---|
| 1 | blue | 3 | 385 | River Plays OB. and play all OB Stakes |
| 2 | blue | 4 | 475 | OB river on right, Barbed Wire fence on left. |
| 3 | blue | 3 | 295 | |
| 4 | blue | 3 | 375 | |
| 5 | blue | 3 | 295 | |
| 6 | blue | 4 | 425 | All Stakes play OB for the first Island and Second. around the baskets there will be flags that are OB as long as the stakes. |
| 7 | blue | 3 | 225 | |
| 8 | blue | 3 | 277 | |
| 9 | blue | 3 | 270 | |
| 10 | blue | 3 | 250 | |
| 11 | blue | 3 | 242 | |
| 12 | blue | 4 | 350 | Mando on the right is the only one in play. Disc must pass on the left side of the marked tree. Mando plane cannot be crossed from either direction. Drop Zone at the foot of the Mando tree on the left side extending out 4'. |
| 13 | blue | 3 | 325 | |
| 14 | blue | 3 | 345 | White stakes beyond baskets plays O.B. |
| 15 | blue | 3 | 328 | White stakes plays O.B. |
| 16 | blue | 3 | 311 | |
| 17 | blue | 3 | 358 | OB Fence Long |
| 18 | blue | 4 | 640 | Mando Is in play. Left of the Red Marked Tree. If missed DZ right next to the tree. OB left over the fence. |
See how this league handles pro and amateur payouts.
Schedule
Week 1: Veil Breach
Course: Creekside Park
Week 2: Shadow Entry
Course: Creekside Park
Week 3: Hidden Signal
Course: Creekside Park
Week 4: Fractured Mask
Course: Creekside Park
Week 5: Doubt Rising
Course: Dragonfly
Week 6: Glyph Hunt
Course: Creekside Park
Week 7: Warden’s Lie
Course: The Arena
Week 8: Rift Choice
Course: Brighton Ski Resort - Majestic 18
Week 9: Synapse Fade
Course: The Arena
Week 10: Final Unmask
Course: Dragonfly
Need help? Message the league directors with event questions.