Crimson Glide @ Art Dye
Crimson Current: A Cubist Storm of Tactical Absurdity
The Story Begins
The Crimson Current simulation begins as a controlled experiment in tactical discipline. Two factions, The Grid and The Surge, are deployed into a storm-lashed coastal command arena. At first, the conflict is procedural—data streams versus instinct, order versus chaos. But as the simulation intensifies, the arena begins to cull the emotionally volatile and the tactically inconsistent. Rivalries crystallize. Absences are recorded as surrenders. The Grid tightens its algorithmic grip; The Surge mocks its rigidity with erratic brilliance. Mid-season, a system-wide anomaly fractures the simulation, forcing challengers to adapt or be purged. By the final event, only those who have weathered both storm and scrutiny remain—ranked not by charisma, but by unbroken composure. The arena does not crown a winner. It publishes a rating.
The simulation initializes. The Grid and The Surge are activated. All challengers are neutral-rated. The first storm cycle begins.
Choose Your Alliance
The Grid
The Grid represents order, fragmentation, and controlled repetition—visualized through Cubist geometry and militarized data streams. It opposes The Surge by rejecting improvisation, instead favoring rigid frameworks, predictive modeling, and the illusion of total control under storm conditions.
The Surge
The Surge embodies chaotic improvisation and performative instability, serving as the anti-simulation to The Grid’s rigidity. It leverages Cubist disarray to celebrate fracture, emotion, and absurdity, transforming environmental collapse into a tactical advantage through irony and timing.
Meet the Legends
The Season Ahead
Grid Lock
Week 1 of the league series on Sunday with a tee time start.
First absence recorded: Challenger 17 fails to report. Their rank is downgraded to FORFEIT.
Surge Tide
Week 2 of the league series on Sunday with a tee time start.
A challenger from The Grid loses composure after a double-miss. Their tag is challenged.
Current Shift
Week 3 of the league series on Sunday with a tee time start.
The first culling: three lowest-ranked challengers are marked INACTIVE.
Coach Fade
Week 4 of the league series on Sunday with a tee time start.
Rivalry intensifies: The Grid accuses The Surge of signal jamming.
VHS Glitch
Week 5 of the league series on Sunday with a tee time start.
Second culling: the simulation auto-purges two absent challengers. Their tags are up for claim.
Crimson Drift
Week 6 of the league series on Sunday with a tee time start.
The Surge begins to fracture. One member is seen laughing mid-throw—immediately tagged for instability.
Code Rain
Week 7 of the league series on Sunday with a tee time start.
Rivalry intensifies: challengers begin openly challenging for tags during rounds.
Facet Break
Week 8 of the league series on Sunday with a tee time start.
Third culling: the lowest-ranked challenger is removed. Their tag vanishes from the board.
Final Frame
Week 9 of the league series on Sunday with a tee time start.
The Grid and The Surge prepare for the last confrontation. One challenger from each faction leads.