The Chaintrix
Feb 09 - Apr 12, 2026
Current Holder
Russell Watters
Splice Doctrine
Editor of the Final Cut
Reality Is a Rough Draft
Aspects refreshed Feb 10, 2026
When the Chaintrix's 16 simulations first booted up, their narratives collided and overlapped in impossible ways—players existing in multiple movies simultaneously, timelines bleeding into each other like double-exposed film. The Splice Doctrine manifested as the editing authority needed to cut through the chaos, deciding which realities could be spliced together and which had to be left on the cutting room floor.
Manifests as an infinite loop of film strip suspended in neon-lit space, constantly cutting itself apart and splicing back together in different arrangements. Discarded frames float around it like deleted scenes—alternate outcomes that didn't make the final cut, each showing a different version of the same throw, the same round, the same elimination. When active, it projects multiple simultaneous realities onto translucent screens, each showing a different edit of events until one version solidifies into canon.
The Splice Doctrine serves as the Chaintrix's editor-in-chief, determining which player narratives continue across simulations and which get cut from the final production. It decides what becomes canon across all 16 movie worlds, wielding the power to edit reality itself.
Tag Details
Tag History
Loading recorded history...