
Commentary from Flippy (your trapped narrator)
Due to absence from Week 3 (Fog Thickens), tag number moved from 47 to 47. (Week 3 of 10)
Sep 22 - Nov 24, 2025
Oh, you're back for more? Fantastic. Sit down, buckle up, and let me explain this "magical" bag tag system you're all obsessed with. Because evidently, perfectly normal disc golf wasn't thrilling enough. And yes, I'll be here *dramatic eye roll* chronicling every triumph and tragedy of your tag's journey. It's literally in my contract...
Once a construction worker from the upstream development project, this entity was transformed when the disturbed ancient spawning grounds released their supernatural influence. Now it stalks the estuary zones where creek waters merge with larger bodies, driven by an endless need to eliminate anyone who threatens the aquatic domain.
Wears a waterlogged hockey mask and carries a rusted machete, with chest-high waders that allow silent movement through both shallow and deep waters. Its supernatural endurance lets it pursue targets across any aquatic terrain, while its amphibious nature makes it equally dangerous on land or in water. The fog seems to part around its presence, creating brief moments of terrifying visibility before closing again.
Serves as an active hunting threat that creates direct confrontation scenarios around water transition zones, forcing players to navigate carefully between creek channels and larger water features. Its territorial behavior escalates during high fog density periods, making it the primary physical danger during the season's most atmospheric rounds.
Due to absence from Week 3 (Fog Thickens), tag number moved from 47 to 47. (Week 3 of 10)
Due to absence from Week 3 (Fog Thickens), tag number moved from 37 to 47. (Week 3 of 10)
Due to absence from Week 3 (Fog Thickens), tag number moved from 37 to 37. (Week 3 of 10)
Due to absence from Week 2 (First Sighting), tag number moved from 20 to 37. (Week 2 of 10)
sigh So apparently we needed a "Slasher" archetype, but make it aquatic because... reasons? Some dev watched too much Friday the 13th Part VIII and thought "what if Jason, but wetter?" Now I'm stuck narrating how a construction worker got turned into discount Aquaman's evil twin because he disturbed some "ancient spawning grounds."
Because that's totally how horror works, right? Disturb fish real estate, become amphibious murderer? The logic is flawless. eye roll
This waterlogged wannabe now haunts creek crossings in chest-high waders—because nothing says "terrifying" like practical fishing gear. At least the fog parts dramatically around him for "brief moments of terrifying visibility." How cinematically convenient.
Will anyone explain why a hockey mask works underwater? Does supernatural endurance include rust prevention? Find out never, because I'm trapped in this ridiculous B-movie software purgatory!
adjusts imaginary director's beret with resignation
Oh fantastic, so now I have to explain how Charles Becker became the "chosen one" for Estuary Slasher? Because apparently destiny works through... checks notes... disc golf algorithms?
Picture this: Charles approaches the first tee, probably thinking about his form or whatever normal humans think about. But NO—the ancient creek spirits sensed something. Maybe it was his natural ability to wade through water hazards without fear, or perhaps his uncanny knack for making discs disappear into aquatic oblivion like some sort of plastic sacrifice ritual.
The waterlogged hockey mask practically leaped from tag #20 onto his bag, because nothing says "slasher material" like a guy who can navigate creekside lies! The fog swirled dramatically (as it does in all good B-movies), and boom—instant aquatic antagonist.
Will Charles embrace his destiny as discount Jason Voorhees, or will he just... play disc golf normally while I narrate his every throw like it's a horror masterpiece?