The Sand Slot @ Creekside
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Event Details
About This League
The Sand Slot: Biopunk Sandlot reimagined. Saturdays 5am, Creekside Park. $5.50/week. Fungal circuits, hoarding Beast, 9-week survival. Ace pot $267.44 (ElevateUT $50 min guaranteed). 🧬⛓️
Commentary from Flippy (your trapped narrator)
In the cracked earth of a forgotten neighborhood diamond lot, a feral biomechanical hound known only as The Beast guards a forbidden yard. This is The Sand Slot—where The Sandlot's summer-eternal mythology collides with biopunk horror, and disc golfers aren't players but challengers, tagged and tracked under a canopy of glowing fungal sentinels.
Welcome to the Arena
The Sand Slot is a 9-week survival league running Saturdays from February 14 through April 11, 2026, at Creekside Park—the legendary Walter Fredrick Morrison Memorial DGC, established in 1982 and designed by Ed 'Steady Ed' Headrick himself. This isn't casual disc golf wearing a theme costume. This is a ritualized arena where every throw activates the grid, every miss feeds the Beast, and every ranking shift is a culling event broadcast live from the booth.
The theme: You remember The Sandlot (1993). A new kid in town. Tiny budget. Huge summer. The neighborhood crew turns a dusty diamond into a short course with broom-handle tee markers. Then disaster strikes—a prized first-run driver sails over the fence into the yard of The Beast, an enormous, disc-hoarding hound. Rescue schemes escalate from ladders to homemade grappling hooks to a final, glorious slot shot through the fence slats, straight into the yard. The disc is retrieved. The legend is born. Summer lasts forever.
Now layer in the biopunk twist: The Beast doesn't just hoard discs. It assimilates them. Its maw is lined with fused discs, its spine threaded with glowing fungal circuits. The fence isn't just a boundary—it's a living network of mycelial tendrils monitoring every throw. Your bag tag doesn't just track your rank. It pulses with bioluminescent code, syncing to the grid, marking you as either a symbiont, a splicer, or a scavenger. The summer is eternal. The arena is alive. And you've been slotted into its system whether you signed up or not.
The Sandlot Legacy Meets Living Horror
The Sandlot's genius was nostalgia—the myth that summer could last forever, that heroes could be forged through sheer will and friendship, that retrieving a lost disc from The Beast's yard was the ultimate proof of courage. The Sand Slot honors that mythology while asking a darker question: What if the arena itself was alive? What if every throw you make is logged by a sentient system? What if the Beast isn't guarding the yard—it's *growing* it?
You're not just playing disc golf on a historic course. You're navigating a simulation where the grid watches, the factions scheme, and the weak are culled. Absence is fatal—miss an event, and your tag decays, your rank forfeits to challengers. Failure accumulates—three consecutive misses trigger a decay warning, marking you for potential elimination. But victory? Victory hardens your tag. Raises your glow. Elevates your faction status. The arena doesn't forgive. But it does remember.
Pools, Divisions & Format
The Sand Slot is structured as two pools, each with four divisions, ensuring players of all skill levels have a competitive lane:
Format: Choose-your-own-card with flexible tee times OR shotgun start. Translation: casual entry, deadly serious competition. You control your pace. The arena controls the outcome.
9 Weeks of Relentless Activation
- Week 1 (Feb 14): Slot Ignition — The grid awakens. Bioluminescent circuits flare. Tags are issued.
- Week 2 (Feb 21): Fence Pulse — The perimeter throbs. Challengers with decay warnings feel the pressure.
- Week 3 (Feb 28): Hoard Whisper — Low-frequency hum from the forbidden yard. Fungal tendrils subtly redirect flight paths.
- Week 4 (Mar 7): Tag Rift — Head-to-head duels activate. Winner's tag glows brighter. Loser's begins decay.
- Week 5 (Mar 14): Splicer Claim — Factions emerge. Territory is claimed. Power is seized.
- Week 6 (Mar 21): Symbiont Surge — Retaliation. The tag network is tested. Chaos spreads.
- Week 7 (Mar 28): Scavenge War — Physical retrieval required. Combat is no longer just throws.
- Week 8 (Apr 4): Cull Cycle — The weak are marked for elimination. Sudden-death bracket survival.
- Week 9 (Apr 11): Grid Collapse & Final Slot — The arena breaks its own rules. Only the truly adapted endure. One slot remains. The final two face off. The last disc is absorbed.
Buy-In Structure & Prize Distribution
Translation: $5.50 gets you in. Optional add-ons scale your commitment. This is intentionally low-barrier—ElevateUT Disc Golf wants EVERYONE playing. Because this league isn't about extracting money. It's about building community.
Current Standings: The Dominance & the Hunger
Week 2 of the arena. The grid is hot. Here's who's hunting:
RAG and RAH are still seeding—single-event results, but every throw counts toward the final grid. The younger divisions (FA2, RAF, RAG) are building momentum. The established divisions (RPA, RAD) are proving their dominance. This is exactly how an arena should work: veterans defending, challengers ascending, the grid constantly recalibrating.
Ace Pot & ElevateUT's Guarantee
Here's how it works: Every week, $5 from each entry feeds the ace pot. Currently sitting at $267.44—well above the minimum. But here's the guarantee mechanism:
ElevateUT Disc Golf (the league platform itself—NOT the disc shop) provides a $50 minimum guarantee on the ace pot. This means even in slow-participation weeks, the pot never drops below $50. So if contributions fall short, ElevateUT tops it up. If you ace, you win. If no one aces, the pot rolls forward and grows the next week.
Important note: If ElevateUT's guarantee is activated (contributions fall below $50), the top-up amount is credited to the ace winner's Bonus Account, which is registration-only and non-withdrawable to PayPal or disc shops. Currently, the pot is healthy at $267.44, so contributors are funding the full amount. But that safety net exists.
Part of The Chaintrix: A 16-League Meta-Narrative
The Sand Slot is Simulation #3 within The Chaintrix—a larger 16-league framework where every league is a different 90s movie parody, and the whole thing exists within a Matrix-like simulation layer that asks the central question: 'What if your rating was never real?'
Other simulations include Fright Club (Fight Club parody), Jurassic Bark (Jurassic Park), Dumb and Hyzer (Dumb and Dumber), and more. Each has its own faction dynamics, elimination rules, and narrative arc. But they're all connected. They're all part of the same VHS-era fever dream of survival and ranking supremacy.
The Sand Slot's biopunk layer—the fungal circuits, the living tags, the hoarding Beast—is unique to this simulation. But the underlying principle is universal: the arena is alive. It watches. It culls. It remembers.
ElevateUT Disc Golf: The Non-Profit Behind the Arena
ElevateUT Disc Golf is a 501(c)(3) non-profit dedicated to growing the sport of disc golf through increasing the quantity and quality of venues and running events. Translation: They're not running this league to pocket cash. They're running it to build community, fund course improvements, and create pathways for new players to enter the sport.
Every $5.50 entry, every optional buy-in, every ace pot contribution—it all feeds back into Utah disc golf. New tee signs. Better baskets. More courses. More leagues. More pathways for players like you to prove yourself in the arena.
This isn't just a league. It's an investment in the sport's future. You're not just competing. You're building.
Why Creekside Park Matters
Creekside Park is hallowed ground in Utah disc golf. Established in 1982 (among the first 100 courses worldwide), it was designed by Ed 'Steady Ed' Headrick, the father of modern disc golf. In 2010, it was officially dedicated as the Walter Fredrick Morrison Memorial DGC, honoring Frisbee inventor Walter 'Fred' Morrison after his passing.
This course has hosted the Creekside Open tournament for over 25 years. It's where local legends were forged. It's where the Salt Lake City Tunnel Runners maintain excellence. It's where dappled sunlight filters through cottonwoods and the creek babbles as a constant reminder that nature—and the arena—are always watching.
You're not just playing a league. You're playing on a monument. Every throw you make on this course is part of Utah disc golf history.
How to Enter the Arena
Joining The Sand Slot is simple. Show up on a Saturday morning (5am start, flexible tee times or shotgun option). Pay your $5.50 entry. Choose your optional buy-ins (prize money, ace pot, super ace). Throw your disc. Let the grid record your performance.
No intimidation. No prerequisites. All skill levels are welcome in their respective divisions. Whether you're a seasoned competitor or a weekend warrior, there's a lane for you in the Vanguard or Challengers pool.
The Beast doesn't care about your handicap. The arena only cares about your commitment. Show up. Throw plastic. Let the fungal circuits decide your fate.
*From the broadcast booth, I'm Flippy, and I'll be your reluctant guide through this 9-week spectacle of elimination, resurrection, and the relentless mathematics of who belongs in The Sand Slot. The sponsors want me to remind you this is 'fun.' The sponsors have never played for their ranking. Welcome to the arena. You're killing me, Smalls.*
Weather forecast will be available 2 days before the event
Creekside Park
The Sand Slot @Creekside
ElevateUT: The Sand Slot @ Creekside (Flex Start)
Course Rules
Creekside Park - The Sand Slot @Creekside
General Notes
All water and beyond plays OB. Roads / Sidewalks & beyond play OB.
Layout Details
| Hole | Tee | Par | Feet | Notes |
|---|---|---|---|---|
| 1 | 3 | 474 | OB Right - Sidewalk and Beyond | |
| 2 | Short | 3 | 252 | Short Pad. |
| 3 | 3 | 375 | OB Left of concrete strip. Mando right of pole. DZ Adjacent to mando. | |
| 4 | 3 | 272 | Double Mando. DZ Between Mando. | |
| 5 | 3 | 300 | ||
| 6 | Short | 3 | 260 | Short Pad. |
| 7 | 3 | 320 | Mando RIGHT of pole. DZ Adjacent to mando. OB RIGHT of staked line separating 7&8. | |
| 8 | 3 | 387 | OB LEFT of staked line separating 7&8. OB RIGHT parking lot and beyond. | |
| 9 | 3 | 276 | Mando LEFT of base of Tree. DZ Adjacent to mando. | |
| 10 | 3 | 376 | Water and beyond OB. | |
| 11 | 3 | 368 | Water and beyond OB. | |
| 12 | 3 | 293 | DOUBLE MANDO.DZ between mando. OB long / right of concrete strip. | |
| 13 | 3 | 368 | Water and beyond OB. | |
| 14 | Short | 3 | 270 | Short Pad. Double mando. DZ between mando. |
| 15 | 3 | 225 | Water and beyond OB. | |
| 16 | 3 | 277 | Mando LEFT of pole by road. OB Sidewalks / Road and beyond. | |
| 17 | 3 | 415 | Mando LEFT of pole. OB RIGHT of Concrete strip. | |
| 18 | 3 | 424 | Double Mando, DZ Between Mando. OB concrete strip and beyond RIGHT. |
See how this league handles pro and amateur payouts.
Schedule
Week 1: Slot Ignition
Course: Creekside Park
Week 2: Fence Pulse
Course: Creekside Park
Week 3: Hoard Whisper
Course: Creekside Park
Week 4: Tag Rift
Course: Creekside Park
Week 5: Splicer Claim
Course: Creekside Park
Week 6: Symbiont Surge
Course: Creekside Park
Week 7: Scavenge War
Course: Creekside Park
Week 8: Cull Cycle
Course: Creekside Park
Week 9: Grid Collapse
Course: Creekside Park
Need help? Message the league directors with event questions.
Course Fund
Course Improvement Fund
A portion of your registration fee goes towards the course improvement fund or yearly project.