INVITATIONAL IS COMING UP!

See where you stack up and how many points you need to move up. This page will give you a teaser as to who you will play with during the invitational.

Tag #86

Back to the Chains

Dec 01 - Feb 01, 2026

Average Rating
954
Back to the Chains
Full View Download

Current Holder

#86

Guy McAtee

PDGA Rating 954
Division RPA
Events 2
View Leaderboard
Flippy
*cracks knuckles* It's a head-to-head challenge system. Want a better number? Fight for it.
#1 = Best
#47 = Room to grow
Challenge Up Pick someone ranked above you
Both Play Same event, scores compared
Win = Swap Lower score takes the tag
Ties? Defender keeps it
Skip 3x? You forfeit
Tiers limit who you can challenge
Order a physical tag during registration — your final rank, forever.

Parallax Scroll

High Concept

Depth Engine from Arcade Afterlife

Trouble

Mathematically Precise, Emotionally Distant

Supporting Aspects
Forever Background Sun Your Depth Perception Amuses Me Survival in Layered Planes

Aspects refreshed Jan 25, 2026

When the VaporGrid simulation first attempted to merge ten distinct 80s movie genres into one playable space, the conflicting depth perspectives nearly tore the system apart. The AI architect salvaged vintage parallax scrolling code from arcade cabinets and film compositing equipment, weaving them into a unified depth engine that could render heist chases, fantasy forests, and psychological mazes as layered planes moving at mathematically precise speeds relative to player position. Now Parallax Scroll serves as the foundational visual system that makes the impossible convergence of ten cinematic realities feel naturally traversable.

Parallax Scroll manifests as a series of translucent chrome planes stacked in virtual space, each etched with wireframe topography that compresses and expands based on viewing angle. VHS tracking lines separate the layers like theatrical scrims, while the geometric sun or moon cycles remain fixed on the deepest background plane, providing an eternal reference point. When activated, the layers slide at mathematically precise velocities—foreground obstacles racing past, midground fairways gliding smoothly, distant mountains crawling slowly—creating the illusion that players traverse vast 3D landscapes within the VaporGrid's fundamentally 2D projection. The system continuously recalibrates layer speeds based on player movement and narrative intensity, making tight heist corridors feel claustrophobic through rapid foreground scrolling while rendering epic fantasy vistas through glacial background movement.

Parallax Scroll determines how players perceive spatial relationships across all leagues, making narrow creek corridors feel claustrophobic in heist scenarios while rendering the same technical width as epic fantasy vistas through adjusted layer speeds. It validates successful navigation by tracking disc position relative to scrolling depth layers, ensuring that what appears as a threading-the-needle shot in one league's visual language registers as the same difficulty level in another's perspective.

Tag Details

Pool Pro

Tag History

Origin Story
3 days ago