Due to absence from Week 9 (Extraction Point), tag number moved from 7 to 13. (Week 9 of 10)
Arcade Abomination
Season Arc · Zombie Mall @ Dragonfly
6Every recorded result adds another step to this tag's season story.
Character Sheet
AI-written · FATE styleThe Arcade Abomination originated when radioactive waste from the mall's flooded basement seeped into the arcade's electrical systems, mutating with the zombie infection to fuse broken game cabinets and neon lights into a living entity. It now thrives in the darkness, constantly evolving by consuming power and survivors, embodying the corruption of leisure into terror.
The Arcade Abomination has an amorphous form of melted plastic, twisted metal, and bio-organic matter that glows with radioactive energy. It can manipulate electricity to disable devices and emit disorienting light and sound bursts, with a resilient body that regenerates by absorbing environmental debris. Its movement is erratic and jerky, allowing it to extend tendrils for attack or project holographic illusions to mislead prey.
It dominates the mall's arcade area, turning it into a hazardous zone that obstructs survivor movement and spreads mutation, forcing strategic decisions in navigation and resource management during the apocalypse.
Season Story
narrated by FlippyIn Week 8 (Final Push), the player improved their position with tag number changing from 48 to 7. (Week 8 of 10)