Tag #13

Zombie Mall @ Dragonfly

Sep 25 - Nov 27, 2025

Average Rating
929
Zombie Mall @ Dragonfly
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#13

Tanner Shell

PDGA Rating 942
Division RPA
Events 1
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Arcade Abomination

High Concept

Neon-Fleshed Fusion of Arcade and Apocalypse

Trouble

Constantly Hungry for Fresh Batteries

Supporting Aspects
Tendrils of Crackling Energy Eats Discs for Power Crawled from a Quarter Slot

Aspects refreshed Dec 16, 2025

The Arcade Abomination originated when radioactive waste from the mall's flooded basement seeped into the arcade's electrical systems, mutating with the zombie infection to fuse broken game cabinets and neon lights into a living entity. It now thrives in the darkness, constantly evolving by consuming power and survivors, embodying the corruption of leisure into terror.

The Arcade Abomination has an amorphous form of melted plastic, twisted metal, and bio-organic matter that glows with radioactive energy. It can manipulate electricity to disable devices and emit disorienting light and sound bursts, with a resilient body that regenerates by absorbing environmental debris. Its movement is erratic and jerky, allowing it to extend tendrils for attack or project holographic illusions to mislead prey.

It dominates the mall's arcade area, turning it into a hazardous zone that obstructs survivor movement and spreads mutation, forcing strategic decisions in navigation and resource management during the apocalypse.

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