Due to absence from Week 1 (Frost Offer), tag number moved from 3 to 2. (Week 1 of 9)
Grim Appendix
Season Arc · Cold Iron - Friday @ Two Time Teton
1All-In league: Grim Appendix stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleWhen the first players signed the Salt Lake Accords, the treaty was incomplete - it had signatures but no enforcement mechanism. The Accords' magic, seeking completion, manifested the Grim Appendix as a living appendage of the treaty itself, growing from the bottom of the document like a twisted limb, feeding on the space between signature and compliance. Now it attaches to every player who joins the league.
The Grim Appendix grows physically larger and heavier as the player's rating declines, creating a tangible supernatural burden that affects their game. Its surface is covered in tiny, shifting printed text that contains the player's complete history with the Accords - every round, every near-miss, every warning - readable only under certain light. It radiates an unnaturally warm temperature, like a persistent fever, making its presence known to the holder at all times.
The Grim Appendix serves as the living consequence of signing the Accords - the price of participation in the supernatural league. The more a player's rating declines, the more it grows, becoming heavier and more painful until the burden becomes unbearable. It cannot be destroyed, only transferred, and it recedes slightly with improved play but never fully disappears.
Season Story
narrated by FlippyMalachi Vazquez is taking the Grim Appendix to Cold Iron at Two Time Teton. Consider this a side quest in the ongoing saga. The tag’s shifting text is already forecasting Friday’s humidity, radiating warmth like a fever dream of compliance clauses. Spinoff premieres now.