Arcade Annihilator
Season Arc · Zombie Mall @ Dragonfly
2Every recorded result adds another step to this tag's season story.
Character Sheet
AI-written · FATE styleThe Arcade Annihilator emerged when basement floodwaters contaminated the arcade's electrical systems, causing a surge that fused zombie infection with malfunctioning game hardware. This created a hulking mutant that now stalks the darkened arcade, its origins tied to the initial quarantine breach. The entity's birth symbolizes how mall amenities became death traps as the outbreak escalated.
Standing over seven feet tall, the Arcade Annihilator possesses reinforced limbs from shattered arcade cabinets, granting it immense strength to smash through barricades. Its body flickers with erratic neon lights from embedded wiring, and it emits a low hum that disrupts electronic devices. The creature moves with jerky, glitch-like motions, and its touch can spread infection through corrupted electrical charges.
The Arcade Annihilator guards critical power junctions in the mall's entertainment district, often drawing zombies to its location with its disruptive energy emissions. It forces survivors to avoid or confront it when seeking resources, influencing escape routes and resource allocation during the apocalypse.
Season Story
narrated by FlippyIn Week 8 (Final Push), the player improved their position with tag number changing from 33 to 16. (Week 8 of 10)
If your tag didn’t move this week, don’t worry—it’s just cosplaying as a mannequin in a dark storefront, perfectly safe and utterly useless.
<strong>Clinton Atwater</strong>'s <em>Arcade Annihilator</em> slipped from #25 to #33 by forfeiture after skipping Power Down. <span class="text-muted">Week 7 of 10</span>
When the tags aren't moving, it's not a horde rising—it's a participation trophy convention in the food court. The only thing infected is the competitive spirit.
<strong>Clinton Atwater</strong>'s <em>Arcade Annihilator</em> slipped from #13 to #25 by forfeiture after skipping Safe Zone. <span class="text-muted">Week 6 of 10</span>
The 'Horde Rising' is just all the missing bag tags shambling around the food court, completely uninterested in improving their leaderboard position.
<strong>Clinton Atwater</strong>'s <em>Arcade Annihilator</em> slipped from #6 to #13 by forfeiture after skipping Horde Rising. <span class="text-muted">Week 5 of 10</span>
The bag tag leaderboard is looking more abandoned than the food court. At least the pretzel biters showed up for the horde.
<strong>Clinton Atwater</strong>'s <em>Arcade Annihilator</em> slipped from #6 to #13 by forfeiture after skipping Horde Rising. <span class="text-muted">Week 5 of 10</span>
Watching tags gather dust during a resource crisis is peak mall logic—everyone wants the good numbers but nobody wants to actually fight for them.
<strong>Clinton Atwater</strong>'s <em>Arcade Annihilator</em> stayed parked at #6 after skipping Resource Run. <span class="text-muted">Week 4 of 10</span>
Due to absence from Week 2 (Containment Breach), tag number moved from 6 to 6. (Week 2 of 10)