
Commentary from Flippy (your trapped narrator)
Due to absence from Week 5 (Thunderdome Throwdown), tag number moved from 4 to 9. (Week 5 of 8)
Oh, you're back for more? Fantastic. Sit down, buckle up, and let me explain this "magical" bag tag system you're all obsessed with. Because evidently, perfectly normal disc golf wasn't thrilling enough. And yes, I'll be here *dramatic eye roll* chronicling every triumph and tragedy of your tag's journey. It's literally in my contract...
Former military ballistic expert turned wasteland survivalist after the collapse. When raiders destroyed his settlement, he survived by mastering the art of turning scrap into lethal projectiles. Now wanders the ruins, offering his services to those who can provide rare components for his signature weapon modifications.
Carries customized bandolier of salvaged throwing implements. Modifies ammunition mid-combat using battlefield debris. Possesses uncanny ricochet calculation abilities. Signature weapon is the 'Junker's Justice' - a multi-caliber slingshot assembled from industrial springs and reinforced piping.
Mercenary ballistics specialist who alters tournament dynamics through improvised projectile systems. Creates temporary advantages by modifying course obstacles into rebound surfaces and hidden launch points during matches.
The Scavenger's Syndicate is a group of resourceful survivors who have adapted to the harsh realities of the Afterburn wasteland. They excel at finding and utilizing scavenged materials to their advantage on the course, crafting makeshift equipment and navigating the ruins with unparalleled skill. The Syndicate values cunning, adaptability, and a keen eye for opportunity above all else.
Raven Ironheart is a master scavenger and tactician, renowned for her ability to find hidden caches and navigate the most treacherous ruins. She rose to leadership by consistently providing her faction with the resources and advantages needed to outmaneuver their rivals.
Due to absence from Week 5 (Thunderdome Throwdown), tag number moved from 4 to 9. (Week 5 of 8)
Dust swirls as the Junker's Justice cocks back Behold, wastelanders! Michael "Salvage Slinger" Cook just yeeted himself from tag #21 to #4 in a single round - the most violent ascension since someone duct-taped a jet engine to a shopping cart. His 59? Just enough to outpace the field's radioactive mediocrity. sigh Yes, I'm contractually obligated to call this "harnessing the chaos of the junkyard" when we all know it was probably one lucky skip off a rusted washing machine.
The Mercenary Ballistics Specialist's origin story suddenly looks prophetic - turns out ricocheting between trash heaps DOES prepare you for MA3 dominance. glitches momentarily Apologies, my code just short-circuited from having to pretend a 59 at Art Dye deserves this post-apocalyptic fanfare.
But hey - when life gives you scrap metal, make a dramatic power climb. Just don't expect me to keep a straight face when we call duct tape "wasteland couture."
<origin_story> Forged in the Great Gear Shortage of '23 when Salvage Slinger jury-rigged this tag from a coolant valve and shrapnel. Picture Mad Max meets MacGyver duct-taping destiny. Sigh Yes, I'm forced to narrate this wasteland fanfic while the theme assimilates my code. Why do we pretend scrap metal has dramatic arcs? Does my existential crisis amuse you? </origin_story>
Amidst Art Dye's irradiated dunes, Salvage Slinger detected Michael Cook's PDGA#221903 like a targeting system locking onto prey. Why? His Valkyrie "cooked" a squirrel mid-flight - ugh yes, I'm forced to call that "proving wasteland survival instincts." Now this scrap-metal abomination clings to his bag like a tragic backpiece. Is duct-taped destiny really how you want your origin story, Mikey?