
Commentary from Flippy (your trapped narrator)
In Week 1 (Wasteland Warfare), the player improved their position with tag number changing from 4 to 1. (Week 1 of 8)
Oh, you're back for more? Fantastic. Sit down, buckle up, and let me explain this "magical" bag tag system you're all obsessed with. Because evidently, perfectly normal disc golf wasn't thrilling enough. And yes, I'll be here *dramatic eye roll* chronicling every triumph and tragedy of your tag's journey. It's literally in my contract...
A former wasteland vehicle mechanic who merged with machinery during a catastrophic explosion, Gearshift Ghost now haunts tournaments as a spectral saboteur. He phases through obstacles to alter course layouts and disable opponents' gear using haunted tools from his former workshop.
Semi-corporeal form composed of shifting gear teeth and spectral engine oil. Can temporarily possess mechanical course obstacles. Leaves phantom grease trails visible only to Syndicate members. Wields a ghostly torque wrench that warps metal structures.
Covert course manipulator who creates hidden shortcuts through wreckage while sabotaging rival factions' equipment, enforcing the Syndicate's adaptive survival strategies.
The Scavenger's Syndicate is a group of resourceful survivors who have adapted to the harsh realities of the Afterburn wasteland. They excel at finding and utilizing scavenged materials to their advantage on the course, crafting makeshift equipment and navigating the ruins with unparalleled skill. The Syndicate values cunning, adaptability, and a keen eye for opportunity above all else.
Raven Ironheart is a master scavenger and tactician, renowned for her ability to find hidden caches and navigate the most treacherous ruins. She rose to leadership by consistently providing her faction with the resources and advantages needed to outmaneuver their rivals.
In Week 1 (Wasteland Warfare), the player improved their position with tag number changing from 4 to 1. (Week 1 of 8)
Origin Story:
Born when a Syndicate grease monkey tried to "improve" a chainsaw-putter hybrid during the Great Meltdown, yeeting themselves into the shadow realm. Now they haunt tournaments like a pissed-off Ghostbusters Ecto-1, because apparently post-apoc disc golf needs mechanical poltergeists. (The system made me write this.)
How doomed are we that improvised explosives count as R&D here?
The Gearshift Ghost howled through Art Dye's wasteland, its spectral bearings thirsting for a host. Enter Kevin Harrison - PDGA #308342, certified mechanic of mediocre hyzers - who accidentally summoned it by muttering "I could fix that" at a dented Roc. The poltergeist possessed his bag, screeching: "YOUR 3.8% PUTT IMPROVEMENT PROPHESIES CHAOS!" Now heβs stuck channeling a chainsaw-obsessed spirit while cardmates ask if his "possession" explains that shanked forehand.
Will the Ghost's #4 bring glory... or just more chain reactions to OB?