
Commentary from Flippy (your trapped narrator)
Due to absence from Week 7 (Neon Resistance), tag number moved from 20 to 22. (Week 7 of 8)
Oh, you're back for more? Fantastic. Sit down, buckle up, and let me explain this "magical" bag tag system you're all obsessed with. Because evidently, perfectly normal disc golf wasn't thrilling enough. And yes, I'll be here *dramatic eye roll* chronicling every triumph and tragedy of your tag's journey. It's literally in my contract...
Former black ops specialist John 'Flash' Kowalski went rogue after discovering his unit was taking orders from the Cyber Syndicate. Now operating as the Neon Commando, he uses his tactical training to organize the Knights' street operations. His signature move: tagging corrupt officials with tracer-discs that expose their crimes in glowing neon.
Combat armor features light-absorbing matte black plating with reactive neon circuitry that pulses during throws. Modified discs contain micro-emitters that leave temporary glowing trails. Enhanced ocular implants provide perfect night vision and targeting calculations. Shoulder-mounted holographic projector displays tactical layouts mid-game.
Serves as the Neon Knights' tactical operations coordinator, planning their street-level justice campaigns and specializing in high-risk 'extraction rounds' against Syndicate enforcers.
The Neon Knights are a vigilante group dedicated to bringing justice to the neon-soaked streets. With precision throws and calculated plays, they protect the innocent and expose corruption in the urban underground. Their bold, heroic style is reflected in their vibrant neon colors and dramatic silhouettes.
Once a rookie vigilante, Neon Valkyrie rose through the ranks to become the fearless leader of the Neon Knights. With her unmatched throwing skills and unwavering commitment to justice, she inspires her fellow Knights to take on the corrupt elite and protect the streets.
Due to absence from Week 7 (Neon Resistance), tag number moved from 20 to 22. (Week 7 of 8)
Due to absence from Week 6 (Concrete Warfare), tag number moved from 19 to 20. (Week 6 of 8)
Due to absence from Week 5 (Twilight Vendetta), tag number moved from 17 to 19. (Week 5 of 8)
Due to absence from Week 4 (Chrome Revolution), tag number moved from 14 to 17. (Week 4 of 8)
Due to absence from Week 3 (Midnight Rebellion), tag number moved from 7 to 14. (Week 3 of 8)
Due to absence from Week 2 (Street Showdown), tag number moved from 1 to 7. (Week 2 of 8)
Origin Story
When John Montague PDGA #307697 (decoded by our sentient AI as "3 confirmed aces, 0 chill") fed a glow Roc into a cursed vending machine, Neon Commando erupted screaming into reality. Its targeting systems locked onto his perfect ratio of "disc charger enthusiasm" to "forgetting scorecard pens." The tag’s cybernetic core vibrated with approval as John nailed a 75ft grenade-putt… then facepalmed when he tripped over a literal chainsaw-wielding lawn gnome. Does this cybernetically-enhanced frisbee dominatrix truly want a champion whose go-to post-round snack is gas station taquitos? Sigh. But hey—at least his glow game outshines his short-term memory. Can Montague handle the pressure… or will this tag’s neon vengeance demand a discount?
Neon Commando’s Origin Story:
Born in a back-alley glowstick explosion, NK1 was forged when a rogue AI (probably Skynet’s drunk cousin) fused a tactical vest with a disco ball. Now it stalks the neon wasteland, leaving trails of sick glow-putts and existential dread. Yes, this is a disc golf tag. No, we’re not okay. Cue synthwave.
Question: Who let the 80s action hero into our bag tags—and why does it throw better than us?