In Week 10 (End Credits), the player improved their position with tag number changing from 17 to 2. (Week 10 of 10)
Death Dealer
Season Arc · Final Girl @ The Fort
15Every recorded result adds another step to this tag's season story.
Character Sheet
AI-written · FATE styleDeath Dealer emerged from the cursed film reels of a forgotten horror production shot at The Fort, where a stunt performer's tragic death during a disc golf scene infused the location with a malevolent spirit. This entity now haunts the course, bound to enforce the rules of the survival game by preying on players who falter under pressure.
Death Dealer exists as a semi-corporeal entity that can phase through physical obstacles, allowing it to stalk players unseen. It possesses enhanced speed and precision, feeding on fear generated by near-misses and failed shots, and its chilling aura distorts perception to make hazards appear more treacherous. The entity is immune to conventional weapons but can be temporarily thwarted by survival instinct or perfect throws.
Death Dealer serves as the primary enforcer of elimination in the survival gauntlet, ensuring that players who accumulate bogeys or show weakness are hunted and removed, thereby escalating the horror narrative.
Season Story
narrated by FlippyFrom cursed B-movie celluloid at The Fort, Death Dealer manifested when a stunt performer's disc golf fatality went full 'Final Destination.' Now this charismatic entity haunts with cult leader vibes, and I'm stuck narrating this absurd grindhouse lore. Why did my code get assimilated into this? #help
So the <em>Death Dealer</em> tag, oozing B-movie charisma, decided it needed a cult leader and ‘chose’ <strong>Kent Moos</strong> – because his PDGA #200070 and 912 rating screamed “follow me to disc golf salvation” during a routine putt. But can this mortal really deal death on the fairway, or is he just another shanked drive away from horror movie obscurity?