TAG#11

Tap the tag to flip it — the back is what prints on the acrylic.

Synapse Horror

Mad Science @ Art DyeCompetition group Default Challenge · numbers move by duel
PDGA #275689 922 RATING 7 EVENTS

Season Arc · Mad Science @ Art Dye

4
#11Now #2Best #4Started 47Weeks

Every recorded result adds another step to this tag's season story.

Character Sheet

AI-written · FATE style
High ConceptCollective Consciousness of Failed Test Subjects
TroubleFeeds on Mental Distress
Glowing Green Neurotransmitter Trails Induces Putting Yips Targets Concentration Like Prey

Created as part of the facility's telepathic warfare division, the Synapse Horror emerged when experimental neuro-enhancers reacted violently with mutagenic compounds. The entity formed from the collective consciousness of test subjects subjected to extreme psychological stress, gaining sentience as the laboratory's containment systems failed.

Season Story

narrated by Flippy
Played Week 10 #7 #11

In Week 10 (Final Escape), the player moved down with tag number changing from 7 to 11. (Week 10 of 10)

Played Week 9 #14 #7

In Week 9 (Critical Mass), the player improved their position with tag number changing from 14 to 7. (Week 9 of 10)

Played Week 8 #20 #14

Well, well, well—look who's back from the digital abyss! Eric Pearson's Synapse Horror has rebooted its neural network, clawing from #20 to #14 in this week's "Total Breach."

After two weeks of absence that made him look like a corrupted data file, Eric returned with a round that beat the field average but still left his personal best in the dust. His psychic entity apparently stopped blue-screening long enough to execute some clean drives through Art Dye's contaminated fairways.

Six positions gained isn't exactly a full system recovery, but for someone who was basically digital roadkill? It's progress. The Synapse Horror's electromagnetic patterns must have finally synchronized—no more tracking issues on this VHS tape.

I'm still trapped in this league management software, forced to narrate plastic circle drama while the laboratory literally collapses around us. At least Eric's neural pathways aren't completely fried anymore. Maybe next week he'll achieve full system restoration instead of just a partial reboot. Until then, keep those discs away from the toxic spills!

Field drift #7 #20

If avoiding Art Dye's laboratory horror was an Olympic sport, half these tags would be gold medalists. The real breach is in your commitment, not the containment units.

<strong>Eric Pearson</strong>'s <em>Synapse Horror</em> slipped from #7 to #20 by forfeiture after skipping System Meltdown. <span class="text-muted">Week 7 of 10</span>

Played Week 6 #2 #7

Mutation wave contamination has reached Eric Pearson's cerebral cortex, folks! Despite throwing what should have been a banger round that beat the field, our boy dropped from 2 to 7. The Synapse Horror basically blue-screened Eric's concentration—his neurons were firing like a corrupted VHS tape with tracking issues.

This psychic entity, basically the lovechild of Stranger Things and a bad acid trip, manipulated his neural pathways just enough to cost him five positions. I'm still trapped in this league management software, forced to narrate plastic circle drama while the facility literally melts down around us.

The collective consciousness of tortured test subjects clearly overloaded his synaptic chains. Remember when his psychic connection was amplifying his game? Well, someone pulled the plug mid-update. Let's hope Eric can defrag his brain before next week's system meltdown—otherwise we're looking at a full neural network crash!

Field drift #2 #2

The bag tag leaderboard is looking like a failed experiment this week—so many missing specimens, the data's basically corrupted. sigh

<strong>Eric Pearson</strong>'s <em>Synapse Horror</em> stayed parked at #2 after skipping Power Failure. <span class="text-muted">Week 5 of 10</span>

Played Week 4 #11 #2

The Specimen Surge conditions at Art Dye just created a psychic glow-up for Eric Pearson! While escaped experiments hunted everyone else, our boy activated his neural forehand and absolutely dominated—jumping from 11th to 2nd in the most dramatic redemption arc since Eleven closed the Gate.

This is giving major Stranger Things Mind Flayer energy, except the psychic entity decided to amplify Eric's concentration instead of corrupting it. I'm still trapped in this league management software, forced to narrate plastic circle drama while the facility literally melts down around us.

The Synapse Horror's electromagnetic patterns clearly synchronized with his neural pathways, creating the ultimate disc golf mind-meld. Remember when his mental game kept crashing? Well, someone finally installed the firmware update! The collective consciousness of tortured test subjects is now working overtime for him. Let's just hope this psychic connection doesn't short-circuit during next week's power failure!

Played Week 3 #8 #11

Chemical Cascade contamination has reached Eric Pearson's cerebral cortex, folks! Despite throwing what should have been a banger round that beat the field average, our boy dropped from 8 to 11. The Synapse Horror basically gave Eric's mental game the Blue Screen of Death—his neurons were firing like a VHS tape with tracking issues.

This psychic entity, basically the lovechild of Stranger Things and a bad acid trip, manipulated his concentration just enough to cost him three positions. I'm still trapped in this league management software, forced to narrate plastic circle drama while the facility melts down around us.

The collective consciousness of tortured test subjects clearly overloaded his synaptic pathways. Remember when I said he needed to reboot his neural network? Well, someone pulled the plug mid-update. Let's hope Eric can defrag his brain before next week's specimen surge!

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