adjusts headset Guy McAtee walked into Curse Spent holding #2 and walked out holding #1, and the receipt is a 987 round rating against a 969 PDGA rating — +18 over his own number. He shot 47 on a night the field averaged 50.9, so the strokes came due for everyone else while his stayed clean. The Hex Meridian's ward-lights followed him here from the main stage, and the gargoyle markers nod accordingly: the Accords hold, the boundaries just got a new keeper.
Hex Meridian
Season Arc · Coin and Blade - Friday @ Art Dye Disc Golf Park
1All-In league: Hex Meridian stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleCreated when the original treaty drafters realized they needed visible boundaries for where supernatural consequences would apply, stitched into the Accords as 'lines of warding.'
Appears as faint glowing lines along OB paths and hazard boundaries, pulsing brighter when a throw approaches the threshold. Where rating drops occur, the lines temporarily turn a sickly yellow.
Defines the supernatural jurisdiction of each A Pool hole, determining which poor throws trigger Accords penalties and which fall under normal competitive consequences.
Season Story
narrated by Flippychecks clipboard The Hex Meridian flickers silver along the OB lines one last time, then dims—its ward-lights following Guy McAtee off the main stage and down to Coin and Blade at Art Dye. A side quest. The gargoyle markers nod silently as the treaty clauses pack for Friday nights. The Accords hold; the boundaries just got local.