Due to absence from Week 7 (Redacted Reach), tag number moved from 16 to 16. (Week 7 of 10)
Radar Echo
Season Arc · The Old Ones - Art Dye
—All-In league: Radar Echo stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleThe Radar Echo was established when the Bureau first deployed its surveillance infrastructure across the Containment Zone. Every time a player completes a scored round, their competitive signature is recorded and transmitted to central archives. However, the system was designed with a flaw - it continues echoing player data long after events conclude, creating overlapping surveillance signals that the Bureau itself cannot fully control or predict. Players are permanently marked by the echoes of their previous appearances.
The Radar Echo cannot be detected in real-time by the player carrying it - only revealed after the fact. Echo strength correlates with competitive frequency - consistent players have louder echoes that make them more visible to Bureau surveillance. High-clearance players can detect other players' echoes but cannot fully interpret their meaning. Echoes eventually fade into deep archive storage (Cold Index) but never completely disappear.
The Radar Echo serves as the Bureau's primary method of tracking player consistency across all leagues in the Containment Zone. It creates persistent paranoia because players can never verify what their echo contains or who has access to it - every past action potentially haunts future competitions. Players with strong, consistent echoes earn Bureau trust, while those with weak or fading echoes trigger investigation protocols.
Season Story
narrated by FlippyRadar Echo has glitched into a side quest. Scott Belchak is dragging the surveillance payload to The Old Ones - Art Dye, where the Bureau’s signal dies in the rough. The echoes will stack up regardless. It’s a spinoff arc we didn’t order, but the main timeline demands a filler episode.