White Out
Season Arc · Hangar 18 - The Fort
1All-In league: White Out stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleThe White Out originated in the Bureau's earliest days as a secret correction protocol, created by founding administrators who needed a way to adjust scores without leaving visible redaction marks. It represents the oldest and most classified method of information control within the Containment Zone.
Appears as a blank white space that seems to swallow light around it. Carries the faint smell of correction fluid. When in proximity to documents, it temporarily obscures nearby text, rendering original words temporarily unreadable. Feels slightly cool to the touch, as if containing frozen information.
Creates persistent doubt about official records - players can never be certain if their true standing reflects actual performance or Bureau adjustment. The White Out determines the ultimate truth behind competitive outcomes, accessible only to those with the highest clearance levels.
Season Story
narrated by FlippyEric Pearson walked into Hangar 18 with an Eyes Only tag and walked out with Top Secret #5, but let's not mistake promotion for performance. A 901 round against a 923 rating is a correction-fluid day—one you'd redact if the Bureau allowed do-overs. Three spots gained despite the fade suggests the field's ceiling dropped faster than your personal average held steady. Per the file I'm legally required to read aloud: the White Out may be the oldest eraser, but this episode proves a 901 can't scrub a 923 from the record.
The White Out is drifting off-map for a side quest at Hangar 18 - The Fort. Eric Pearson, you’re holding the Bureau’s oldest eraser now. Expect redacted birdies and that faint correction-fluid smell near the scorecard. It’s a spinoff episode, folks—same universe, slightly more obscured text.