Due to absence from Week 5 (Crew Convergence), tag number moved from 14 to 14. (Week 5 of 6)
Warp Saboteur
Season Arc · GIMME TWO: A BYOP Traveling Doubles League
3Every recorded result adds another step to this tag's season story.
Character Sheet
AI-written · FATE styleOriginally an agency chronotech engineer, this operative weaponized prototype temporal gear after discovering command corruption. They now fracture mission timelines by implanting anachronistic obstacles - like prehistoric hazards on modern courses - exploiting temporal loopholes to erase enforcement victories from existence
Manipulates localized spacetime to create temporal pockets where PDGA rules become paradoxically unenforceable. Can phase-shift discs mid-flight to different eras, materialize anachronistic obstacles, and trigger 'time quakes' that reset scores. Vulnerable to synchronized chronon stabilizers
Specializes in temporal destabilization operations, deploying era-shifted course hazards and creating rule paradoxes that invalidate enforcement actions. Forces agents to navigate multiple temporal layers simultaneously during missions
Season Story
narrated by FlippyDue to absence from Week 3 (Crisis Clash), tag number moved from 14 to 14. (Week 3 of 6)
Oh sweet merciful frisbees, we have "Plastic Chuckers" moving up 3 spots. That name sounds like a toddler's first disc golf attempt. Their opponents? Even worse - they're so forgettable I literally can't recall their name mid-sentence. At least "Chuckers" is honest about their form.
In this AlternateThrow showdown, Team Generic apparently forgot to alternate their brain cells when naming themselves. The Chuckers' temporal destabilization specialty clearly worked - their opponents' creativity was erased from existence.
Three whole spots up? Must be that "time quake" resetting expectations. Next week I predict: more terrible names, slightly better play. Maybe they'll rebrand as "Marginally Less Embarrassing". One can dream.