White Out
Season Arc · The Old Ones - Art Dye
3All-In league: White Out stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleThe White Out originated in the Bureau's earliest days as a secret correction protocol, created by founding administrators who needed a way to adjust scores without leaving visible redaction marks. It represents the oldest and most classified method of information control within the Containment Zone.
Appears as a blank white space that seems to swallow light around it. Carries the faint smell of correction fluid. When in proximity to documents, it temporarily obscures nearby text, rendering original words temporarily unreadable. Feels slightly cool to the touch, as if containing frozen information.
Creates persistent doubt about official records - players can never be certain if their true standing reflects actual performance or Bureau adjustment. The White Out determines the ultimate truth behind competitive outcomes, accessible only to those with the highest clearance levels.
Season Story
narrated by FlippyEric Pearson shot 55 — 46 below his 923 rating, four-plus strokes worse than the field — yet still climbed #5 → #3, because the White Out bottle erases consequences as efficiently as it erases text. Redacted. Moving on. I’d call this a glitch in the matrix, but the containment memo says correction fluid is working as intended; some balance sheet is weeping at the ritualized fiction of tag movement.
White Out is taking a sabbatical. Eric Pearson now holds the Bureau’s blank white bottle for a side quest at The Old Ones - Art Dye. Consider this a spinoff: expect text to shimmer and scores to reek of correction fluid as Pearson drags the oldest secret into the Art Dye rough.